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Quentin Rapicault
Quentin Rapicault
Vegetation Technical Artist at Ubisoft Paris
Paris, France

Summary

Digital Gardener | Environment & Vegetation Artist | Technical Artist

I grow digital worlds, one tree at a time—sometimes by hand, sometimes procedurally, always with care. Whether it's a dense jungle, a windswept island, or an alien landscape, I make sure every leaf feels at home.

With a Master’s in Game Art from Supinfogame Rubika (graduating June 2025), I specialize in vegetation, shaders, procedural workflows, and level art, crafting immersive environments that blend artistic vision with technical efficiency.

When I’m not planting trees in a game engine, I’m probably sailing the seas like a true pirate, or dreaming of a galaxy far, far away. Whether it’s swashbuckling, world-building, or fine-tuning the perfect shader, I bring passion and adaptability to every project.

Let’s create worlds worth getting lost in.

https://www.linkedin.com/in/quentin-rapicault/

Skills

3D ModelingTexturingUV MappingRiggingDigital SculptingGame DevelopmentHigh-poly ModelingLevel ArtEnvironment ModelingspeedtreeLow-poly Modeling

Software proficiency

Maya
Maya
3ds Max
3ds Max
ZBrush
ZBrush
Unreal Engine
Unreal Engine
Unity
Unity
Photoshop
Photoshop
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Houdini
Houdini
SpeedTree
SpeedTree

Experience

  • Vegetation Technical Artist Assistant at Ubisoft
    Paris, FR
    July 2025 - Present