Digital Gardener | Environment & Vegetation Artist | Technical Artist
I grow digital worlds, one tree at a time—sometimes by hand, sometimes procedurally, always with care. Whether it's a dense jungle, a windswept island, or an alien landscape, I make sure every leaf feels at home.
With a Master’s in Game Art from Supinfogame Rubika (graduating June 2025), I specialize in vegetation, shaders, procedural workflows, and level art, crafting immersive environments that blend artistic vision with technical efficiency.
When I’m not planting trees in a game engine, I’m probably sailing the seas like a true pirate, or dreaming of a galaxy far, far away. Whether it’s swashbuckling, world-building, or fine-tuning the perfect shader, I bring passion and adaptability to every project.
Let’s create worlds worth getting lost in.